Description
FOOTFALL – Realistic Footstep & Movement Sound Library for Kontakt
Create immersive, authentic movement sounds for film, games, video, and post-production.
FOOTFALL is a comprehensive sound design library featuring 2,445 high-quality samples, meticulously recorded to help you build realistic footsteps and character movement with ease.
Whether you’re designing for a stealthy walk in the forest, a dramatic run through gravel, or heavy military boots stomping on wooden stairs – FOOTFALL has you covered.
Key Features
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5 Types of Shoes
Loafers, Sneakers, Dress Shoes, Military Boots, High Heels -
9 Ground Surfaces
Grass, Gravel, Sand, Pavement, Forest, Wood, Leaves, Snow, Parquet -
13 Additional Materials & Props
Broken Glass, Old Wood, Wetlands, Chains, Wood Stairs, Rocks, Coins,
Heavy Backpack, Jacket, Keys, Slippery Fabric, Staircase, Trousers -
Realistic Footstep Engine
Choose left leg, right leg, jump, spin, stop, and footstep additions
Three speeds: From walking to running
No-repetition system ensures natural variation -
Distance Filter
6 different filters simulate realistic distance and environment changes -
FX Rack Tab
5-slot FX rack with 11 built-in Kontakt effects (reverb, delay, compression, etc.) -
Convolution Reverb & Delay Send Controls
Easily dial in space and echo using Send REV and Send DLY knobs -
5-Band Equalizer Tab
Full control over Frequency, Gain, and Q with Kill function for precise tone shaping
Intuitive Interface
Quickly select shoe type, surface, and additional materials from an easy-to-use menu. Combine elements and add layers for dynamic and evolving sound effects. The intelligent layout ensures a fast workflow for sound designers and editors.
Specifications
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2,445 high-quality WAV samples included
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All files are open format WAV – fully accessible for manual use or customization
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Optional Kontakt Instrument (.nki) for advanced users
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Requires full retail version of Native Instruments Kontakt 5.8.1 or higher
(Not compatible with the free Kontakt Player)
FOOTFALL is the ultimate tool for crafting believable character movement – from subtle strolls to cinematic chases.
Let me know if you’d like a shorter version or one adapted for a specific platform (like Gumroad, Audio Plugin Deals, etc.).
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